Reeman Broder, Advanced - 'Surilies Vineyard**',Īlawen, Master - Troll Candle Camp, Anvil ( Note : do not visit unless in the possession of an Elven Bow. Shameer, Apprentice - 'Tamika Vineyards**', Skingrad Varnado, Journeyman - 'The Best Defence', Market District, Imperial Cityĭul gro-Shug, Apprentice - 'City Limits**', Elven Gardens District, Imperial City Vigga the Cautious, (journeyman?) - Calindil 'Mages Guild*'(?) Sulinus Vassinus, Apprentice - 'Mages Guild*', Skingradįathis Aren, Apprentice - Mages Guild*, Bravil (or Castle Bravil)ĭelphine Jend, Journeyman - Mages Guild*, Bravil Rusia Bradus, (expert?) - (city limits?), AnvilĪmbroise Canne, Journeyman - 'City Limits**', Skingradįadus Calidus, (journeyman?) - 'Fighters Guild*', SkingradĬhristophe Marane, Journeyman - Brina Cross Inn, Anvil Honditar, Journeyman - 'City Limits**', Chorrol Uuras the Shepherd, Apprentice - 'City Limits**', Skingrad Rohannson, Journeyman - 'A Fighters Chance', Market District, Imperial CityĮitar, Apprentice - 'The Dividing Line,' Leyawiin, West Gate AlterationĪbhuki, Journeyman - Faregyl Inn, Green RoadĪrdaline, Journeyman - Mages Guild*, Bravil Items marked '**' denotes skill trainers that you may come across outside a city walls in some instances they won't train you on a skill unless you're inside the city walls - usually because they have a place of residence there which forms their base of operations. Notes : Items marked with '*' are usually members only, you only have access to their training services once you've joined the guild. If you find one not on the list please send it in to be added. ELDER SCROLLS OBLIVION PC SAVE FILE LOCATION FULLIt's not a full list as of yet so should be regarded as a work in progress which will amended as and when the locations for skill trainers become available. Oblivion easter-eggs, cheats, bugs and hidden items.Unusual quests & locations in Oblivion - redwort etc.Locations of skills trainers in Oblivion - novice to master.When you re-load the game and delete even more items from the game, your save file will eventually reduce in size. If you've successfully followed this guide and your save file increased by 1 or 2MBs, don't worry, your save file is just confused about the "missing" items it has been tracking for ages. So if you only have one or even no quests activated, the game won't have to be calculating that information. If you have several "activated quests" at once, all of the markers & information for the quest/s must be tracked. This is OPTIONAL! No one has confirmed if this step works. If you open some kind of cache and there's only a couple of items that you want, the game may have to track the left-over contents inside the chest. If you accidentally move things from their default positions, just take them and sell, or dump them in a "re spawning body/corpse." If you knock down a goblet, spill food on the ground or leave weapons/armor on the ground, it will stay in your save forever and it'll have to be "tracked" whenever you visit that location. Try not to move anything from their "default" locations.If you only have a few momentums in each house that's okay. If you own several houses with tons of loot, your game save will get bloated very quickly. Store all of your items in one house at a time.Place any unused and/or hoarded arrows, keys & lockpicks in a chest or get rid of some by doing *step 2.You can get into SERIOUS trouble if you leave a rune spell on the footpath where someone could get killed by it. (This is the same for Ash Piles, Ghostly Remains & Ice Wraith Remains) Make sure an ENEMY activates the rune and NOT a civilian. Tested only with the GOG version of the game, but it will have to work on any version of the game. The game has to tack where you cast these spells and they can build up. This is the extracted official Polish translation for The Elder Scrolls IV: Oblivion Game of The Year Edition & Deluxe Edition. Undo any "rune-spells" that you've cast and use it on an enemy to de-activate it forever.You can effectively speed up this process by "Fast-Travelling" everywhere. You can also use this method for clearing old dungeons of "glitchy" items such as weapons and loose loot that won't "re spawn." Eventually, these items will disappear from your save file after just a few in-game days, weeks or even months when the enemies/containers re spawn.
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